Delta Sector Order enforced from the top down, without asking permission.

The Neo York Security Department is the corporate enforcement apparatus of Delta Sector. It maintains surveillance grids, controlled districts, and rapid-response protocols that treat unauthorized movement as a threat by default. Its sweep drones, checkpoints, and tiered alert system are not incidental features — they are the architecture.

The NYSD is not corrupt in the dramatic sense. It is functioning exactly as designed. That is the problem.

Delta Sector What survives below Neo York is built on necessity, not sentiment.

Beneath the Corporate Core and the Mean Streets, an underground settlement operates outside NYSD reach. Its residents are not idealists so much as people who had no other option — and who built something worth protecting in the space that opened up. The Hidden City is a refuge, an economy, and a social network all at once.

The Hidden City is not a headquarters. It still needs to eat, trade, and keep the lights on in a city that would rather it didn't exist.

Delta Sector Private research at the edge of what the city is allowed to know.

NGON Industries is one of Neo York's most heavily secured research facilities. Its work is classified at the corporate level, its campus sits off the public grid, and the questions it pursues put it in a complicated relationship with both civic authority and ordinary commerce. It looks like a building that does not want to be found.

NGON's significance to the wider story of The CosmOS is not visible from the outside. From the outside, it is simply a facility with very good doors.

Avaloria · Frozen North Three clans, one fortress, and the weight of everything built underground.

The Council of Hammers governs Uldgard and the surrounding Frozen North through a body of clan representatives. The Deeprock, Salt-Beard, and Stone-Root clans each carry distinct traditions, territories, and interpretations of what it means to hold the mountain. They do not agree on much. They have held together for centuries anyway.

The Council does not resolve disagreement quickly. Slowness, in their understanding, is sometimes what survival looks like.

Avaloria · Kingshelm Kingshelm's oldest infrastructure for everyone who doesn't fit the court.

The Adventurer's Guild operates out of a large hall in Kingshelm and provides the social and economic framework for wanderers, hired blades, and anyone who wants work without pledging to a lord. It has a quest board, vendors, and enough variety in its membership to make the room feel like a world in miniature.

Guilds in Avaloria are not merely economic institutions. They are how reputation moves — which makes the Adventurer's Guild one of the most useful social infrastructures in the act.

The CosmOS — Historical A civic institution that existed because someone had to deal with it.

Before The Collapse, the Void Disposal Agency was a functioning civic body. Its mandate was simple: coordinate responses to void rifts, manage containment, and maintain public safety protocols in regions where reality was less stable than average. It had offices. It had forms to fill out. It had jurisdiction.

The VDA no longer operates in any meaningful sense. But its signage still exists in places, and the fact that it was needed at all says something important about how the old CosmOS understood the Void — as a problem to be managed, not a force to be feared.

Next Step

From powers to peoples

Factions define who holds power. Races define who lives under it, alongside it, or in spite of it entirely.